Aquí os ofrezcoalgunos de los mlultiples mapas del Starcraft original, que me he ido bajando deBattle.net con el tiempo. Todos ellos son mapas originales sin modificar. Esperoque los disfruteis.

NOMBRETIPOTAMAÑOMAPA
Tropical Fever 2-4 jug.128 x 192Bajatelo ahora!
The Void 2-6 jugadores192 x 128Bajatelo ahora!
Close Quarters 2 jugadores96 x 96Bajatelo ahora!
Badlands2-4 jugadores128 x 128Bajatelo ahora!
Welcome To The Jungle2-4 jugadores256x256Bajatelo ahora!
British Isles2-3 jugadores256x256Bajatelo ahora!
Potters Fields2-4 jugadores96x96Bajatelo ahora!
Fated Hour2-4 jugadores128x128Bajatelo ahora!
Too Many Minerals2-8 jugadores192x192-Bajatelo ahora!
Allied Colonies at War2-8 jugadores256x256-Bajatelo ahora!
Bloodier Bath2-8 jugadores96x96-Bajatelo ahora!
Fierce Ocean Combat2-8 jugadores192x192-Bajatelo ahora!
Lands Of Lore2-8 jugadores256x256-Bajatelo ahora!
Obeysance II2-8 jugadores192x128Bajatelo ahora!
Obnoxious2-8 jugadores128x128Bajatelo ahora!
Obituary II2-4 jugadores128x128Bajatelo ahora!
Objection2-4 jugadores128x128Bajatelo ahora!

Jun 09, 2011  Condiciones・Privacidad・ Panel de control de privacidad ・AdChoices・RSS・Ayuda Sobre Respuestas・Normas de la comunidad・Tabla de clasificaciones・Expertos・Puntos y niveles Enviar comentarios・ Sitios internacionales.

Starcraft Fastest Possible Map EverUpdate - February 2018This website has been acquired from the original owner in an effort to update the the state of StarCraft: Fastest Possible Map gaming and to let gamers know that the FMP community is still alive and kicking. Check out the community section for more information. Credit for all content, code, style, and images of the website go to the original owner. The original website has been moved to a new location:See for more information.Fastest Possible MapThe Fastest Possible Map (FPM) is one of the most popular Starcraft and Brood War maps on Battle.net. The Fastest Possible Map Ever started out as the money map where there were rows of stacked minerals along the sides of your base and many vespene geysers, known as '$$$BEST MAP EVER$$$' or also called Pado Map. A professional Starcraft Broodwar gamer named MeAT. Created the Fastest Possible Map Ever on 2 May 2002 by taking the '$$$BEST MAP EVER$$$' and adding 50 stacked minerals right next to your starting location.The map was hugely popular and he later revised it by getting rid of the minerals along the sides of the base and giving it 10 vespene geysers to create basically the same layout as we see today.

Many different versions have been made since then. Fastest Possible Map Ever Space is the most popular and it is the layout and dimensions used by the FPM gosus in the fastest leagues.

Other popular versions are Fastest Possible Map Green, where the grass tileset is used, and Fastest Possible Map Perfected which has two stacks of minerals per base. All of these maps can be downloaded from the Download section.

Mapa De Starcraft Mineral Infinito

To make Fastest Possible Maps a map editor that is capable of stacking minerals is needed, such as StarEdit on the Macintosh or StarCraft Extra Editor. Today Fastest Possible Maps have developed their own community with two fastest leagues and specific strategies and build orders.A battle between Zerg and Protoss on the Fastest Possible Map EverFastest Possible Map ImbalancesThe Fastest Possible Map is imbalanced because the corner positions have an advantage over the mid spots. Corner spots have longer and narrower chokes so that they are easier to defend. Mid spots have a side where there is very little distance between the base's ledge and their main nexus. This means drops have less distance to travel to get to your main, so it is easier for the mid spots to be dropped. Also drops can come from a wider range of angles in the mid spots.ProtossProtoss is generally believed to have an unfair advantage on FPM.

This is because their economy is accelerated at the start since they only need one probe to morph in multiple buildings quickly. Zalman zm mic1 driver for mac. (Usually on non-money, losing a miner for a small amount of time to make a building doesn't matter too much, but with the fast pace of Fastest Possible Maps this time becomes significant) Because of this the Protoss usually rush at the start while the other races generally try to defend the Protoss rush.Also the Protoss have an advantage because of their drops.

Because of the stacked minerals and hence stacked miners, drops are very effective on Fastest Possible Map, with one psi storm or reaver hit possibly killing 50 miners at once.Also Protoss units are expensive especially in gas, however on Fastest Possible Map it is easy for the Protoss to become rich and afford the normally costly units. The other advantage is Protoss can quickly make many cannons, since money is plentiful the Protoss often build mass cannons in the middle of the map. Also because of their fast economy they can often win by cannon rushing the other races at the start.ZergZerg is considered the weakest race early on in the game, however if they can survive long enough they are considered the strongest race late game.TerranTerran is the hardest race to control requiring a high APM and good micro.2v2In 2v2, Protoss is by far the strongest race. This is because of their early game advantage which allows them to take control of the map. And in 2v2 if you are cut off from your ally you usually lose. For example 2 Protoss vs 1 Zerg and 1 Terran could use their early unit numbers advantage to cannon an enemy's exit and then both attack the other enemy who is cut off from his ally.

Fax: 484-770-2816Email: info@singeronline.comContact Us: Singeronline 176 N. Singer stitch sew quick manual. Main St Oberlin OH 44074 Suite 100 (USA)The #1 Singer Sewing Machine Parts Store on the Web.

Another advantage is the Protoss players can be constantly dropping the enemy's miners later on in the game.Zero Clutter MapThere is a variant of Fastest Possible Maps called Zero Clutter. This map is for team games where the players at the top of the map will fight the players at the bottom of the map. There aren't separate bases with edges and chokes like in Fastest Possible Map, just a big choke in the middle of the map dividing top from bottom. Often people play No Rush 10/15/20 minutes on these maps, or No Rush until Map Max.