Primary culture
Lombard (Latin)

Is there a way to add more custom flags to the nation designer? The stock ones are kinda bland and meh. I'd also like to use some of the ones that already exist - is there a way to do that? For instance, if I wanted to create Iraq and put the country in the same spot and use the Iraqi flag, why cant I? You can't name nations that already exist (bummer) and you can't use their flags either?

Capital provinceGovernment
Feudal Monarchy
State religionTechnology group
Western
Traditions:
+20% Global trade power
+50% Improve relations

Not a Geographical Construct

−10% Stability cost modifier

The Tradition of the Legion

+15% Infantry combat ability

Mare Nostrum

−15% Galley cost
+20% Galley combat ability

The Office of Censor

+33% National manpower modifier

Italian Tax Reform

+15% National tax modifier

Heir to the Empire

+1 Yearly prestige

The Path to Citizenship

−25% Core-creation cost

Ambition:

+20% Fort Defense
For the region, see Italy (region).

Italy is one of the formable countries that can be formed by any country with a Latin culture group. Theoretically, could also form Italy after integrating Naples and culture shifting. The Holy Roman Empire and can't form Italy.

Workbench: Lightsaber upgrades can be particular valuable as they are normally difficult to find. Lightsaber upgrades that can be crafted include lenses, emitters, and power cells. These can have a variety of effects and all lightsabers are fully upgradeable. Lightsabers are also equipped with a color crystal. Star Wars Knights of the Old Republic 2 comes with a new way to upgrade your lightsaber. While the original Kotor only had two upgrade slots, Kotor 2 has five upgrade slots. Kotor 2 includes the same two crystal slots as the original but now comes with the option to add a cell, an emitter, and a lens. In KOTOR 2, your first lightsaber must be built, using components which are found in your travels. Once you have all of the parts, one of your party members will help you craft your 'saber. Kotor 2 lightsaber parts. With the hounds asleep, break into Vogga's vault, and with a high security skill, UNLOCK (IE don't bash) the crates to retrieve a lightsaber component. The last piece you'll require is with Visas, who you will fight when you return to the Ebon Hawk. If you fought her already, then you will have acquired the last piece from the vault.

Any nation on the Italian peninsula is a viable option for forming Italy. The most powerful states which hold provinces necessary to form Italy in 1444 are , which can easily form and expand from there; , which begins the game with among the highest-developed provinces in Europe and can soon adopt the unique Ambrosian Republic government type, and and , two powerful merchant republics in northern Italy with holdings elsewhere in the Mediterranean. starts off in a personal union under Aragon, but can quickly make powerful allies, reclaim its independence and its Sicilian cores, and find itself the most powerful force on the peninsula. is also an option, with the potential to ally France and gain a power base in the Genoa trade node before forming and, as in history, going on to unify the peninsula.

Unlike other Catholic countries, Italy does not get a penalty for owning the province of Roma or being the overlord of the Papal States.

Formation[edit]

As the heart of the Renaissance, our nation is blossoming culturally. We have just entered the beginning of what looks like a prolonged artistic rebellion, especially in the field of architecture and literature. The cultural evolution is not aiding our country in maintaining peace within our borders however. Our country is continuously stricken by foreign states seeking power and territorial gain.

Potential requirements

does not exist.
The country:

  • is not the or
  • has a primary culture in the Latin culture group.
  • is not a colonial nation.
  • has not yet enacted this decision.

If the country is AI-controlled then it:

  • can not be a former colonial nation.
  • must own at least 15 cities.
  • can not be a custom nation.
Allow

The country:

  • has an administrative technology of at least level 10.
  • is not a subject nation other than a tributary state.
  • is not at war.
  • owns its core provinces:
    • Genoa (101),
    • Milan (104),
    • Modena (106),
    • Verona (108),
    • Mantua (109),
    • Firenze (116),
    • Siena (117),
    • Roma (118),
    • Ancona (119).
Effects

The country:

  • becomes .
  • moves its capital to Roma (118).
  • gets a permanent claim on every province of Italy (region) that it does not own.
  • gains 25 prestige.

If the country:

  • is a member of the Holy Roman Empire but not the emperor or an elector then
    • all its provinces are removed from the HRE.
    • the emperor gets the event ‘Italy breaks out of the Empire’.
    • the emperor gets the opinion modifier “Left the Holy Roman Empire” towards Italy, worth −150 with a yearly decay of 1.
  • is a duchy then
    • Italy becomes a kingdom.
  • does not have custom ideas then
    • Italy gets the event ‘New Traditions & Ambitions’.
Provinces in red are required to be owned and cored to form Italy. The provinces of colour mark the Italian region.
Europa universalis 3 complete patch italy flags

Achievements[edit]

Form Italy.
Western technology group
Eastern technology group
Anatolian technology group
Muslim technology group
Nomadic technology group
Central African technology group
East African technology group
Muslim technology group
West African technology group
Eastern technology group
Muslim technology group
Indian technology group
Chinese technology group
Nomadic technology group
Western technology group
Mesoamerican technology group
North American technology group
Andean technology group
South American technology group
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