Rome: Total War is a strategy video game developed by The Creative Assembly and originally published by Activision; its publishing rights have since passed to Sega.The game was released for Microsoft Windows in 2004. The macOS version was released on February 5, 2010 by Feral Interactive, who also released the iPad version on November 10, 2016, the iPhone version on. Family member traits. When in game press the key, and enter the codes (replacing the words character name with your character's name) to give/remove.

Welcome to!A subreddit for all of those who love the Total War series. Make a couple of provinces with high level farms/mines/armory/military academy/temples/and university. When the new kids pop up at 14 (if you are using stainless steel) ship them off to one of your university cities for a few years until they are 18-20 and then start shipping them around.They should pick up College Educated, military student, and a bunch of useful retinue/items in that time. If I remember correctly, there's a file called 'exportdescrcharactertraits.txt' that lists all of the code triggers. If you got time try reading that.The big takeaway is that most of the bad traits are keyed to a character spending an entire turn inside a city without using move points; traits like drunkenness, laziness or greed can be avoided by moving a character in and out of the city every turn.

As long as they move they don't pick up vices.Good traits pop up when your character begins a turn inside a city that completes a building.I remember someone back in the day wrote a really good guide for developing characters in RTW. Some googling should point you towards it.

. WW: December 19, 2018,Mode(s),Rome: Total War is a developed by and originally published by; its publishing rights have since passed to. The game was released for in 2004. The version was released on February 5, 2010 by, who also released the version on November 10, 2016, the version on August 23, 2018, and the version on December 19, 2018. The game is the third title in The Creative Assembly's series.The game's main campaign takes place from 270 BCE to 14 CE, showcasing the final centuries of the and the early decades of the of. The player initially assumes control of one of three; other, non-Roman factions can be unlocked later. Gameplay is split between battles and a campaign.

Within the campaign, players manage the economy, government, diplomacy, and military of their faction and attempt to accomplish a series of objectives on a map that encompasses most of, and the. On the battlefield, the player controls groups of soldiers and uses them to engage in combat with enemy forces.Upon release, the game received widespread acclaim from critics. In the years since, the game has frequently been referred to by critics as one of the. Two official, and, have been released for the game, as well as numerous player-made, notably. A sequel, was released on September 3, 2013. Contents.Gameplay As with previous games in the Total War series, Rome: Total War has two primary modes of play: a, single-player campaign that takes place on an overhead map of the world and a battle system that occurs on 3D battlefields.Campaign Initially, the player takes command of one of three during the later years of the: the, the, or the. Eventually, the player can play as other factions in the world by either conquering them individually or by accomplishing the objectives of the campaign.

The ultimate goal of the campaign is to become by conquering fifty provinces, including itself, but a 'short game' can be played in which the player must control fifteen provinces and outlast a certain faction or factions. A Julii family member governing a settlement. His character traits and retinue can be seen beneath his portrait, while his fundamental stats are to the right of his portrait.

Further down is a list of the troops that can be trained in the city that he is governing. To the left, the campaign map can be seen; the character is governing. A diplomat can be seen outside the city. To the north, a Julii army is besieging the city of.Control over territory in the game is represented by capturing and holding a major city in that territory. New cities are conquered by either training soldiers in cities that are already owned and then using those soldiers to enemy cities or by the city into switching sides. Apart from simply expanding one's faction, cities can have positive or negative effects on a nation.

For example, well-managed cities can provide the faction that owns them with valuable income, but poorly-managed cities may cost the player more money in maintenance than they make in taxes. Cities have a variety of buildings that may be built or upgraded, such as,. Buildings have different effects on the city; for example, aqueducts improve public health and decrease, which in turn makes the inhabitants of the city happier. If cities grow too unhappy, they may and either return to a faction that previously owned them or become a part of a generic 'rebel' faction.Each faction starts with a set of family members. The head of the family is the leader of the faction; any male above the age of 16 can be designated as the current leader's. Males above the age of 16 can settlements and command armies as.

Male family members can be added through births between married family members, or with a female family member. Family members eventually die;, and can all cause a character's demise.

Family members can develop character traits from life experiences. These traits can have both positive and negative effects on the character's stats, which in turn affect their battlefield performance, how well they manage their settlements, and how persuasive they are in.

The stats of family members can also be affected by members of their personal retinue.Agents can also acquire traits and retinue members. Agents are special types of characters that can be recruited in cities with the proper buildings. There are three types of agents:,. Spies can be used to gather intelligence about the composition of armies, infiltrate foreign cities, and serve in a role in the players own cities. When besieging an enemy city, spies stationed within that city have a chance to open the gates. Assassins can assassinate characters and commit in settlements.

Spies and assassins can both be killed during their missions. Diplomats can offer a variety of diplomatic deals to other factions, such as,. They may also attempt to bribe foreign armies, cities, agents, and family members into either or, if the soldiers being bribed are not 'compatible' with the other faction,.

An example of a battle in progress. Here, a group of are utilizing the formation to better defend themselves at the cost of decreased mobility.In addition to the turn-based campaign, Rome: Total War also features, real-time battles. Battles can be played as a part of the larger campaign, as a custom battle against the, as a preset 'historical battle' based on a real-life military engagement, or as a multiplayer battle against other players. As opposed to the campaign, which features an overhead map of the world, battles take place on individual battlefields. The of the battlefield can play a key role in how the battle plays out.

In most cases, the ultimate goal of the battle is to defeat the enemy forces by either killing or routing all of their troops; in a, the attacker can also achieve victory by capturing and holding the for a period of time. In battles, the player commands a variety of soldiers that are arranged into units. The game features a variety of units for battle, which may be broadly categorised into,. Different units have different, and general combat skills. If a unit's morale drops too low, its soldiers try to flee the field. Units can create different that alter how they perform in combat; for example, many types of can form the formation, while many Roman soldiers can form the. Both of these formations sacrifice mobility in favour of defensiveness.

The player can also employ complex to help them achieve victory; for example, soldiers can ambush enemies from a nearby forest or them to avoid a frontal engagement. Expansions Barbarian Invasion.

Main article:The Alexander expansion puts the player in the role of and replays his conquests and battles. The campaign takes place from 336 BC to 323 BC.Development A was released on 23 August 2004 and is freely available for download. It features a playable version of the, with the player taking the role of the brilliant general.Prior to release, a preliminary but completely workable version of the game engine was used in two series of TV programs: by the where it was used to recreate famous historical battles, and by, where teams of novice non-gamers commanded ancient armies to replay key battles of antiquity. The game engine was fine-tuned specifically for these television shows by military historians for maximum historical accuracy. In addition, both series had the same music track as the battles in Rome: Total War.The original music soundtrack for the game was composed by, who received a (British Academy) Interactive Awards nomination for his work. His wife Angela van Dyck features in some of the vocals including Forever, which plays during the game's credits; Angela also wrote the lyrics for the song 'Divinitus', written in quasi.Due to the shutdown of 's multiplayer services in May 2014, the game was migrated to as of patch 1.51.An version, developed by, was announced on August 12, 2016 and released on November 10, 2016.

The version was released on August 23, 2018. The version has been announced on November 8, 2018 for a release date in winter 2018. Modifications Rome: Total War allows for the manipulation of some game resources, including its text files and, which has led to the creation of many. This includes unit editing, the ability to control previously unplayable factions, and total conversion mods such as. There are major modifications covering eras of human history from the 9th century BC to early 19th century, and put in settings like and the.Reception Sales According to, Rome: Total War was the 20th-best-selling computer game of 2004. It maintained this position on NPD's annual computer game sales chart for the following year.

In the United States alone, the game sold 390,000 copies and earned $16.8 million by August 2006. At the time, this led to declare it the country's 40th-best-selling computer game, and best-selling Total War title, released since January 2000. The series as a whole, including Rome, sold 1.3 million units in the United States by August 2006. By 2013, Rome: Total War alone had totaled 876,000 sales in the region. It also received a 'Platinum' sales award from the (ELSPA), indicating sales of at least 300,000 copies in the United Kingdom.Rome sold at least 100,000 units in the German market by December 2004. Critical reviews ReceptionAggregate scoreAggregatorScorePC: 92/100iOS: 83/100Review scoresPublicationScore9/107.75/10A−9.1/109.4/10The game received 'universal acclaim' according to the website. Many reviewers regarded it as one of the best strategy games of all time; it won numerous awards and high scores from gaming websites and magazines alike.

(UK): All time 5th best PC game '95%'.: Editor's Choice Award, 4th Best PC Game of all Time, 14th Best Game of all Time. (US): Editor's Choice, Best Strategy Game of 2004.: Editor's Choice, Strategy Game of 2004. Adrenaline Vault: Seal of Excellence.: Editor's Choice. 2003: Best Strategy Game named Rome: Total War the fifth-best computer game of 2004. The editors wrote, 'If there's a magic formula for how to make a great strategy game, Creative Assembly has it down pat.' The editors of nominated Rome as their 2004 'Strategy Game of the Year (Real-Time)', although it lost to.

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