Divide and Conquer is the biggest Third Age total War submod of all time. After all these years we finally got a release again. It contains tons of new factions, units, scripts, 2d and more! Many might have played it already back in 2009, it has been in developement for over 4 years now. TROM2 2.41 for NTW (AUGUST 2013): TROM2 2.41 for NTW TROM2 is a comprehensive mod for NTW, that changes nearly all aspects of gamep. more (262.53 MB) June 25, 2010.

I firgured how to get it to work on the MAC. The guy who owns the Feral Program came up with this.Navigate to Steam Right click Medieval II Properties Local files tab Browse Local Files Medieval2Data mods- Rename an existing folder there to something else, e.g. Britishisles1- Paste the desired mod folder into the location with all the other campaigns and name it to the original name of the folder you just renamed, i.e britishisles- In Steam click Play and choose the Britannia DLC option- On the pre-game options window select the Advanced tab, check the Advanced box and paste '@modsbritishislesTATW.cfg' into the field there- Click Play and The Third Age mod should launchAlso, when still in the advanced play area, hit Unlock all factions. It should work then.Here is a link to the page I found it on at the Total War Center. When it comes to actually getting the Third Age mod out of it's exe.

Form, I have no clue how to do it on a MAC, but I just took mine off my HP and downloaded it onto here. The videos though, for Third Age, don't seem to work on the Mac, and I think either Feral doesn't recognize the format of the videos, or the Mac doesn't. Also, the area outside of the battle map is black. But besides that, it works. I don't know if the Fellowship Campaign works, and when doing battles on the multiplayer or against AI, make sure to turn down the unit scale, or when you hit the max, it will tend to crash.

Welcome to!A subreddit for all of those who love the Total War series. I'm a huge LotR fan and am very interested in playing the Third/Fourth Age because of this.

Honestly, the Third Age interests me more because it is the lore I am familiar with and has the characters/factions I know. Also, I love the diversity of factions in Third Age compared to Fourth Age which I was told is an Age of Men which probably means it will be Men vs Men compared to Men vs Elves vs Dwafs vs Orcs.With that said, I have a question.I know the Mod is lacking in terms of visuals, ui, combat, etc because it is a community created mod on older game platforms(Medieval II and Rome).Having played all the recent Total War games, do you think these games are too outdated now to be fun? Or are they still worth it?.

Full dislosure - I'm on the dev team for Fourth Age: Total War.' Outdated' is an interesting term. It is, of course, subjective in some ways. If you're talking graphics, then yes, I'm sure you will find some differences between the newer games and the older titles of RTW and M2. This may or may not bother you. (I've never been much of a graphics hound, and I have yet to play Rome 2 or any newer TW games.)On the other hand, I understand that the newer titles introduce some restrictions that were not present in the older games. So for example, in RTW and M2 it's possible to train as many armies as you want, to trade or purchase settlements from other factions, and to develop your settlements however you wish.The other thing to remember is that these mods differ quite a bit from the vanilla experience.

So if you're remembering vanilla RTW, keep in mind that the gameplay of Fourth Age is extremely different. I personally find Third Age for Med2 (and Med2 in general) still very much enjoyable and in some cases prefer them to newer games.You can look up some Third Age vids on YouTube to see if you'd like it or not, people like Lionheart have done multiple lets plays. Would also like to note Arachir Galudirithon as a very good option for 3rd Age YT content as he's the lead dev of one of the most popular submods for Third Age (DaC) and has plenty of knowledge of the game and Tolkien's universe in general. Lots of lets plays and other stuff like faction overviews. Very enjoyable to watch in my opinion. Kotor 2 lightsaber parts. My own view is that Rome 1 and Med 2 hit the sweet spot in the Total War series.

I have a preference for Rome. Mainly because of Med2's issues with unit responsiveness and cohesion (and the siege AI bugs).I've played all three of the completed Middle-earth mods and would summarise them thus (though please note that it's been a while since I played TATW so it may have dveloped further):TATW - Inspired by the movies, focuses on visuals.

Would appeal to younger players. Very popular.LOTRTW - Inspired by the movies, also focuses on visuals but also good across a range of areas. Also likely to appeal to movie fans, younger people.FATW - Inspired by the books and focuses on lore, innovation and depth. Would appeal to a more mature player, and to Tolkien purists. It's also fun, though, because each faction has been designed to allow for a different playing experience - so a lot of longevity.Really, play all of them and see which one fits best. They are all well developed. I've recently started playing Fourth Age(fatw) and have a lot of fun with it even after I played warhammer.

So it can really be fun if you can stand it;)' love the diversity of factions in Third Age compared to Fourth Age which I was told is an Age of Men which probably means it will be Men vs Men compared to Men vs Elves vs Dwafs vs Orcs. 'fatw is indeed the dominion of men, but this does not mean there are no elves/dwarves/orcs.

Depending on which faction you choose you will run into more or less of these. Elves and dwarves not very much if you don't screw with them/play as them, but orcs are quite common.

Well, someone reading your post might take 'a ton of bugs' to mean that such bugs were introduced by the mods, which might scare off someone who is otherwise fine with the vanilla state of RTW/M2.Also, some vanilla issues have been addressed by the mods, so the gameplay experience of the mod is arguably better than that of vanilla.Again, my experience is with Fourth Age, which uses the RTW:BI.exe. So I'll use an example relating to population mechanics.In vanilla RTW/BI, you can only upgrade settlements when the population has reached a certain threshold. On one hand, this introduces some perhaps interesting tension into the game: you must take care to grow your population by avoiding over-training, lowering taxes, and investing in growth. On the other hand, the AI is terrible at this sort of thing, which is why in vanilla games you will see the AI training lots of peasants, town watch, and other low-tier units - it just hasn't upgraded its cities to the higher tiers.In Fourth Age, city development has been uncoupled from population.

All settlements start off at the highest tier of development, population-wise; the player (or AI) must upgrade the settlements via expensive and time-consuming buildings rather than by hitting population thresholds. The result is that you don't see armies of peasants - you'll face off against a good mix of elites and mid-tier units when those are available.That's just one example. Things that might be viewed as bugs or glitches in the vanilla game - or mechanics that just didn't work out very well in vanilla - have in some cases been reworked in the mods to get a better result.